The first arcade revision of Continuum Shift, entitled BlazBlue: Continuum Shift II, was released in arcades on December 9, 2010. It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer.
Toshimichi Mori, the game's producer confirms that Continuum Shift II was released as a free Downloadable Update for both PlayStation 3 & Xbox 360 versions of BlazBlue: Continuum Shift on May 10, 2011 for both the Japanese and English Xbox 360 versions and on May 12, 2011 for the Japanese PlayStation 3 version.
The PS3 US version was released on May 17, 2011 and the European version was released on May 25, 2011.The PlayStation Portable and Nintendo 3DS ports of the game, released in Japan on March 31, 2011, include all the characters released as downloadable content (Makoto Nanaya, Valkenhayn R. Hellsing, and Platinum the Trinity) with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.
A software update for the Japanese arcade version of Continuum Shift II was released on July 15, 2011. It included changes in the display of player information at the VS screen and also allowed for Calamity Trigger stages to be used in tournament play. Another update was released on Winter 2011 which included several new balance changes and one new character (Relius Clover).Developer(s) | Arc System Works |
Publisher(s) | |
Designer(s) | Toshimichi Mori (利通森) Yūki Katō (結城加藤) |
Composer(s) | Daisuke Ishiwatari |
Version | 1.10 |
Platform(s) | Arcade PlayStation 3 Xbox 360 PlayStation Portable Nintendo 3DS |
Release date(s) | Arcade PlayStation 3 (Downloadable Update) Xbox 360 (Downloadable Update) PlayStation Portable, Nintendo 3DS |
Genre(s) | Fighting game |
Mode(s) | Single-player multiplayer |
Rating(s) | |
Media/distribution | Digital Download UMD Nintendo 3DS Game Card |
Cabinet | Taito Type X² |
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